cameraRelativeLightCulling
Whether Unity uses the camera position instead of the world space origin as the reference point for culling lights.
Read time 1 minuteLast updated 2 days ago
Definition
- Type: Property
- Namespace: UnityEditor.Build.Profile
- Assembly: UnityEditor.CoreModule
public bool cameraRelativeLightCulling { get; set; }
Remarks
Using the camera position can reduce flickering of lights that are far from the world space origin. For the global setting, refer to GraphicsSettings.cameraRelativeLightCulling.