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Unity Engine


Unity Engine


cameraRelativeLightCulling

Whether Unity uses the camera position instead of the world space origin as the reference point for culling lights.
Read time 1 minuteLast updated 2 days ago

Definition

public bool cameraRelativeLightCulling { get; set; }

Remarks

Using the camera position can reduce flickering of lights that are far from the world space origin. For the global setting, refer to GraphicsSettings.cameraRelativeLightCulling.