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Unity Engine


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Unity Engine


DrawMesh

Records a draw command with the provided triangle-list indexed mesh.
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Definition

DrawMesh(NativeSlice<Vertex>, NativeSlice<ushort>, Texture)

Records a draw command with the provided triangle-list indexed mesh.
public void DrawMesh(NativeSlice<Vertex> vertices, NativeSlice<ushort> indices, Texture texture = null)

Parameters

The vertices to be drawn. All referenced vertices must be initialized.

The triangle list indices. Must be a multiple of 3. All indices must be initialized.

texture

An optional texture to be applied on the triangles. Pass null to rely on vertex colors only.

DrawMesh(NativeSlice<Vertex>, NativeSlice<ushort>, Texture, TextureOptions)

Records a draw command with the provided triangle-list indexed mesh.
public void DrawMesh(NativeSlice<Vertex> vertices, NativeSlice<ushort> indices, Texture texture, TextureOptions textureOptions)

Parameters

The vertices to be drawn. All referenced vertices must be initialized.

The triangle list indices. Must be a multiple of 3. All indices must be initialized.

texture

An optional texture to be applied on the triangles. Pass null to rely on vertex colors only.

textureOptions

Flags that apply to the provided texture for this draw call.

DrawMesh(UIMesh, Texture)

Records a draw command with a UIMesh bundle.
public void DrawMesh(ref UIMesh mesh, Texture texture = null)

Parameters

mesh


texture

Remarks

See MeshGenerationContext.DrawMesh for the lifetime contract.

DrawMesh(UIMesh, Texture, TextureOptions)

Records a draw command with a UIMesh bundle.
public void DrawMesh(ref UIMesh mesh, Texture texture, TextureOptions textureOptions)

Parameters

mesh


texture


textureOptions

DrawMesh(NativeSlice<Vertex>, NativeSlice<ushort>, Texture, int)

Records a draw command and tags it with a user-defined identifier surfaced on
DrawData.userData
in mesh modifiers.
public void DrawMesh(NativeSlice<Vertex> vertices, NativeSlice<ushort> indices, Texture texture, int userData)

Parameters

DrawMesh(NativeSlice<Vertex>, NativeSlice<ushort>, Texture, TextureOptions, int)

Records a draw command and tags it with a user-defined identifier surfaced on
DrawData.userData
in mesh modifiers.
public void DrawMesh(NativeSlice<Vertex> vertices, NativeSlice<ushort> indices, Texture texture, TextureOptions textureOptions, int userData)

Parameters



texture


textureOptions


userData

DrawMesh(UIMesh, Texture, int)

Records a draw command with a UIMesh bundle and tags it with a user-defined identifier surfaced on
DrawData.userData
in mesh modifiers.
public void DrawMesh(ref UIMesh mesh, Texture texture, int userData)

Parameters

mesh


texture


userData

DrawMesh(UIMesh, Texture, TextureOptions, int)

Records a draw command with a UIMesh bundle and tags it with a user-defined identifier surfaced on
DrawData.userData
in mesh modifiers.
public void DrawMesh(ref UIMesh mesh, Texture texture, TextureOptions textureOptions, int userData)

Parameters

mesh


texture


textureOptions


userData