DrawMesh
Records a draw command with the provided triangle-list indexed mesh.
Read time 2 minutesLast updated 10 days ago
Definition
- Type: Method
- Namespace: UnityEngine.UIElements
- Assembly: UnityEngine.UIElementsModule
DrawMesh(NativeSlice<Vertex>, NativeSlice<ushort>, Texture)
Records a draw command with the provided triangle-list indexed mesh.
public void DrawMesh(NativeSlice<Vertex> vertices, NativeSlice<ushort> indices, Texture texture = null)
Parameters
The vertices to be drawn. All referenced vertices must be initialized.
The triangle list indices. Must be a multiple of 3. All indices must be initialized.
An optional texture to be applied on the triangles. Pass null to rely on vertex colors only.
DrawMesh(NativeSlice<Vertex>, NativeSlice<ushort>, Texture, TextureOptions)
Records a draw command with the provided triangle-list indexed mesh.
public void DrawMesh(NativeSlice<Vertex> vertices, NativeSlice<ushort> indices, Texture texture, TextureOptions textureOptions)
Parameters
The vertices to be drawn. All referenced vertices must be initialized.
The triangle list indices. Must be a multiple of 3. All indices must be initialized.
An optional texture to be applied on the triangles. Pass null to rely on vertex colors only.
Flags that apply to the provided texture for this draw call.
DrawMesh(UIMesh, Texture)
Records a draw command with a UIMesh bundle.
public void DrawMesh(ref UIMesh mesh, Texture texture = null)
Parameters
Remarks
See MeshGenerationContext.DrawMesh for the lifetime contract.
DrawMesh(UIMesh, Texture, TextureOptions)
Records a draw command with a UIMesh bundle.
public void DrawMesh(ref UIMesh mesh, Texture texture, TextureOptions textureOptions)
Parameters
DrawMesh(NativeSlice<Vertex>, NativeSlice<ushort>, Texture, int)
Records a draw command and tags it with a user-defined identifier surfaced on in mesh modifiers.
DrawData.userDatapublic void DrawMesh(NativeSlice<Vertex> vertices, NativeSlice<ushort> indices, Texture texture, int userData)
Parameters
DrawMesh(NativeSlice<Vertex>, NativeSlice<ushort>, Texture, TextureOptions, int)
Records a draw command and tags it with a user-defined identifier surfaced on in mesh modifiers.
DrawData.userDatapublic void DrawMesh(NativeSlice<Vertex> vertices, NativeSlice<ushort> indices, Texture texture, TextureOptions textureOptions, int userData)
Parameters
DrawMesh(UIMesh, Texture, int)
Records a draw command with a UIMesh bundle and tags it with a user-defined identifier surfaced on in mesh modifiers.
DrawData.userDatapublic void DrawMesh(ref UIMesh mesh, Texture texture, int userData)
Parameters
DrawMesh(UIMesh, Texture, TextureOptions, int)
Records a draw command with a UIMesh bundle and tags it with a user-defined identifier surfaced on in mesh modifiers.
DrawData.userDatapublic void DrawMesh(ref UIMesh mesh, Texture texture, TextureOptions textureOptions, int userData)