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Unity Engine


SetUv1(NativeSlice<Vector4>)

Replace the UV1 (TEXCOORD1) extras slice.
Read time 1 minuteLast updated 10 days ago

Definition

public void SetUv1(NativeSlice<Vector4> uv1)

Parameters

Remarks

uv1
must have length equal to
vertices.Length
OR be empty. An empty slice detaches the channel. Non-empty slices require the channel to be enabled on the panel's ExtraVertexChannels mask.