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Unity Engine


StencilState

Creates a new stencil state with the given values.
Read time 2 minutesLast updated 7 days ago

Definition

StencilState(bool, byte, byte, CompareFunction, StencilOp, StencilOp, StencilOp)

Creates a new stencil state with the given values.
public StencilState(bool enabled = true, byte readMask = 255, byte writeMask = 255, CompareFunction compareFunction = CompareFunction.Always, StencilOp passOperation = StencilOp.Keep, StencilOp failOperation = StencilOp.Keep, StencilOp zFailOperation = StencilOp.Keep)

Parameters

enabled

Controls whether the stencil buffer is enabled.

readMask

An 8 bit mask as an 0–255 integer, used when comparing the reference value with the contents of the buffer.

writeMask

An 8 bit mask as an 0–255 integer, used when writing to the buffer.

compareFunction

The function used to compare the reference value to the current contents of the buffer.

passOperation

What to do with the contents of the buffer if the stencil test (and the depth test) passes.

failOperation

What to do with the contents of the buffer if the stencil test fails.

zFailOperation

What to do with the contents of the buffer if the stencil test passes, but the depth test.

StencilState(bool, byte, byte, CompareFunction, StencilOp, StencilOp, StencilOp, CompareFunction, StencilOp, StencilOp, StencilOp)

Creates a new stencil state with the given values.
public StencilState(bool enabled, byte readMask, byte writeMask, CompareFunction compareFunctionFront, StencilOp passOperationFront, StencilOp failOperationFront, StencilOp zFailOperationFront, CompareFunction compareFunctionBack, StencilOp passOperationBack, StencilOp failOperationBack, StencilOp zFailOperationBack)

Parameters

enabled

Controls whether the stencil buffer is enabled.

readMask

An 8 bit mask as an 0–255 integer, used when comparing the reference value with the contents of the buffer.

writeMask

An 8 bit mask as an 0–255 integer, used when writing to the buffer.

compareFunctionFront

The function used to compare the reference value to the current contents of the buffer for front-facing geometry.

passOperationFront

What to do with the contents of the buffer if the stencil test (and the depth test) passes for front-facing geometry.

failOperationFront

What to do with the contents of the buffer if the stencil test fails for front-facing geometry.

zFailOperationFront

What to do with the contents of the buffer if the stencil test passes, but the depth test fails for front-facing geometry.

compareFunctionBack

The function used to compare the reference value to the current contents of the buffer for back-facing geometry.

passOperationBack

What to do with the contents of the buffer if the stencil test (and the depth test) passes for back-facing geometry.

failOperationBack

What to do with the contents of the buffer if the stencil test fails for back-facing geometry.

zFailOperationBack

What to do with the contents of the buffer if the stencil test passes, but the depth test fails for back-facing geometry.