Evaluate(Vector3[], Color[])
Evaluates the spherical harmonics for each given direction. The directions and results arrays must have the same size.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
public readonly void Evaluate(Vector3[] directions, Color[] results)
Parameters
Examples
using System.Collections;using UnityEngine;public class ExampleClass : MonoBehaviour{ void Start() { UnityEngine.Rendering.SphericalHarmonicsL2 sh2; LightProbes.GetInterpolatedProbe(new Vector3(0.0f, 0.0f, 0.0f), null, out sh2); Vector3[] directions = new Vector3[] { new Vector3(0.0f, 1.0f, 0.0f), new Vector3(0.0f, -1.0f, 0.0f) }; Color[] results = new Color[2]; sh2.Evaluate(directions, results); }}