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Unity Engine


Evaluate(Vector3[], Color[])

Evaluates the spherical harmonics for each given direction. The directions and results arrays must have the same size.
Read time 1 minuteLast updated 4 days ago

Definition

public readonly void Evaluate(Vector3[] directions, Color[] results)

Parameters

directions

Array of normalized directions in which to evaluate the spherical harmonics.

results

Output array for the evaluated values. The order of the results is the same as the directions array.

Examples

using System.Collections;using UnityEngine;public class ExampleClass : MonoBehaviour{ void Start() { UnityEngine.Rendering.SphericalHarmonicsL2 sh2; LightProbes.GetInterpolatedProbe(new Vector3(0.0f, 0.0f, 0.0f), null, out sh2); Vector3[] directions = new Vector3[] { new Vector3(0.0f, 1.0f, 0.0f), new Vector3(0.0f, -1.0f, 0.0f) }; Color[] results = new Color[2]; sh2.Evaluate(directions, results); }}