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Unity Engine


shadowCascadeBlendCullingFactor

A multiplier applied to the radius of the culling sphere. Values must be in the range 0 to 1. With higher values, Unity culls more objects. Lower makes the cascades share more rendered objects. Using lower values allows blending between different cascades as they then share objects.
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Definition

public float shadowCascadeBlendCullingFactor { get; set; }