RenderTargetBlendState(ColorWriteMask, BlendMode, BlendMode, BlendMode, BlendMode, BlendOp, BlendOp)
Creates a new blend state with the given values.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Constructor
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
public RenderTargetBlendState(ColorWriteMask writeMask = ColorWriteMask.All, BlendMode sourceColorBlendMode = BlendMode.One, BlendMode destinationColorBlendMode = BlendMode.Zero, BlendMode sourceAlphaBlendMode = BlendMode.One, BlendMode destinationAlphaBlendMode = BlendMode.Zero, BlendOp colorBlendOperation = BlendOp.Add, BlendOp alphaBlendOperation = BlendOp.Add)
Parameters
Specifies which color components will get written into the target framebuffer.
Blend factor used for the color (RGB) channel of the source.
Blend factor used for the color (RGB) channel of the destination.
Blend factor used for the alpha (A) channel of the source.
Blend factor used for the alpha (A) channel of the destination.
Operation used for blending the color (RGB) channel.
Operation used for blending the alpha (A) channel.