stencilReference
The value to be compared against and/or the value to be written to the buffer, based on the stencil state.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Property
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
public int stencilReference { get; set; }
Remarks
Unity applies these values to the GPU's render state if RenderStateBlock.mask includes a value of RenderStateMask.Stencil.
The default value is 0.