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requiredShaderPasses

An array of Shader Pass names used by RayTracingAccelerationStructure.CullInstances to accept Renderers or individual sub-meshes whose Shader contains at least one of these Shader Passes.
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Definition

public string[] requiredShaderPasses

Remarks

If a Shader contains at least one of the Shader Passes from the list, the acceleration structure accepts the Renderer or the sub-mesh that uses the Shader. An empty array passes the test.