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minSolidAngle

The minimum solid angle in degrees that Unity uses for culling ray tracing instances associated with the Renderers in a Scene.
Read time 1 minuteLast updated 2 months ago

Definition

public float minSolidAngle

Remarks

If the projected solid angle of a Renderer relative to cameraPosition value from RayTracingInstanceCullingConfig.lodParameters is smaller than minSolidAngle then the Renderer is not added to the acceleration structure.