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Unity Engine


runtimePlatform

The platform that the collection is intended to be used with.
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Definition

public RuntimePlatform runtimePlatform { get; set; }

Remarks

The same shader variant and graphics state on different platforms can result in different GPU representations. To ensure that the accurate GPU representation is created, it is recommended that a collection is prewarmed on the same platform that it was recorded on. When a collection is recorded via GraphicsStateCollection.BeginTrace/GraphicsStateCollection.EndTrace, this value is set to Application.platform.
Additional Resources: RuntimePlatform.