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Unity Engine


graphicsDeviceType

The graphics device API type the collection is intended to be used with.
Read time 1 minuteLast updated 10 days ago

Definition

public GraphicsDeviceType graphicsDeviceType { get; set; }

Remarks

The same shader variant and graphics state on different graphics APIs can result in different GPU representations. To ensure that the accurate GPU representation is created, it is recommended that a collection is prewarmed on the same graphics API that it was recorded on. When a collection is recorded via GraphicsStateCollection.BeginTrace/GraphicsStateCollection.EndTrace, this value is set to SystemInfo.graphicsDeviceType.
Additional Resources: GraphicsDeviceType.