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Unity Engine


Create(string)

Creates and returns a GlobalKeyword that represents a new or existing global shader keyword.
Read time 1 minuteLast updated 6 days ago

Definition

public static GlobalKeyword Create(string name)

Parameters

name

The name of the global shader keyword.

Returns

Type

Description

GlobalKeywordReturns a new instance of the GlobalKeyword class.

Remarks

Unity creates and returns a
GlobalKeyword
struct to represent the global shader keyword with the given name. If a global shader keyword with the given name does not yet exist in Unity's internal list of global shader keywords, Unity adds a global shader keyword with the given name to the list.
The following example creates a
GlobalKeyword
struct with the name
EXAMPLE_FEATURE_ON
, and caches it. It provides functions to enable and disable it.
using UnityEngine;using UnityEngine.Rendering;public class GlobalKeywordExample : MonoBehaviour{ private GlobalKeyword exampleFeatureKeyword; private void Start() { exampleFeatureKeyword = GlobalKeyword.Create("EXAMPLE_FEATURE_ON"); } public void EnableExampleFeature() { Shader.EnableKeyword(exampleFeatureKeyword); } public void DisableExampleFeature() { Shader.DisableKeyword(exampleFeatureKeyword); }}