Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


SetLightIndexMap(NativeArray<int>)

If a RenderPipeline sorts or otherwise modifies the VisibleLight list, an index remap will be necessary to properly make use of per-object light lists.
Read time 1 minuteLast updated 6 days ago

Definition

public void SetLightIndexMap(NativeArray<int> lightIndexMap)

Parameters

lightIndexMap

Array with light indices that map from VisibleLight to internal per-object light lists.

Remarks

If an element of the array is set to -1, the light corresponding to that element will be disabled. Additional Resources:: CullingResults.GetLightIndexMap, CullingResults.