indirectArgsBufferHandle
GraphicsBufferHandle of the GraphicsBuffer from which the indirect draw command will be read.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Field
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
public GraphicsBufferHandle indirectArgsBufferHandle
Remarks
The data at BatchDrawCommandIndirect.indirectArgsBufferOffset in the referenced buffer is interpreted as an GraphicsBuffer.IndirectDrawIndexedArgs, since this draw command always references a mesh (BatchDrawCommandIndirect.meshID) and is issued as an indexed indirect draw call.