GetTotalUnusedReservedMemory()
Returns the amount of reserved but not used system memory.
Read time 1 minuteLast updated 11 days ago
Definition
- Type: Method
- Namespace: UnityEngine.Profiling
- Assembly: UnityEngine.CoreModule
public static uint GetTotalUnusedReservedMemory()
Returns
Type | Description |
|---|---|
| uint |
Remarks
Unity assumes that the game will use more memory. The value of Profiler.GetTotalUnusedReservedMemory reports the total amount of memory currently available.
Additional Resources: Profiler.GetTotalAllocatedMemory, Profiler.GetTotalReservedMemory.