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Unity Engine


GetTotalUnusedReservedMemory()

Returns the amount of reserved but not used system memory.
Read time 1 minuteLast updated 11 days ago

Definition

Warning
Deprecated. GetTotalUnusedReservedMemory has been deprecated since it is limited to 4GB. Please use GetTotalUnusedReservedMemoryLong() instead.
public static uint GetTotalUnusedReservedMemory()

Returns

Type

Description

uint

Remarks

Unity assumes that the game will use more memory. The value of Profiler.GetTotalUnusedReservedMemory reports the total amount of memory currently available.