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Unity Engine


GetRuntimeMemorySizeLong(Object)

Gathers the native-memory used by a Unity object.
Read time 1 minuteLast updated 12 days ago

Definition

public static long GetRuntimeMemorySizeLong(Object o)

Parameters

The target Unity object.

Returns

Type

Description

longThe amount of native-memory used by a Unity object. This returns 0 if the Profiler is not available.

Examples

using UnityEngine;using System.Collections;using UnityEngine.Profiling;public class ExampleClass : MonoBehaviour{ void Update() { Object[] textures = Resources.FindObjectsOfTypeAll(typeof(Texture)); foreach (Texture t in textures) { Debug.Log("Texture object " + t.name + " using: " + Profiler.GetRuntimeMemorySizeLong((Texture)t) + "Bytes"); } }}