Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


GetMonoHeapSizeLong()

Returns the size of the reserved space for managed-memory.
Read time 1 minuteLast updated 10 days ago

Definition

public static long GetMonoHeapSizeLong()

Returns

Type

Description

longThe size of the managed heap.

Remarks

This will grow when the total allocated managed-memory exceeds the currently reserved amount. The size of the reserved space for managed allocations, will also have an effect on how frequent the garbage collector will run, and how long it takes to make a garbage collection. The larger the heap, the longer it takes, but the less often it will run.
Note: This API is available even when the rest of Profiler class is not available (ie, in release builds).

Examples

using UnityEngine;using UnityEngine.Profiling;public class ExampleClass : MonoBehaviour{ void Update() { Debug.Log("Allocated Mono heap size" + Profiler.GetMonoHeapSizeLong() + "Bytes"); }}