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Unity Engine


executeData

The mutable execution parameters used by FSR3 or FSR4 for each frame.
Read time 1 minuteLast updated 10 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine.AMD
  • Assembly: UnityEngine.AMDModule
public ref FSR2CommandExecutionData executeData { get; }

Remarks

Modify this data before invoking GraphicsDevice.ExecuteFSRUpscale3 or GraphicsDevice.ExecuteFSRUpscale4 to control frame-specific behavior such as jitter, motion vector scale, sharpness, and camera properties.