ExecuteFSRUpscale3(CommandBuffer, FSRUpscalerContext, in FSR2TextureTable)
Records the execution of the FSR3 pass into a rendering command buffer. This call does not execute the command buffer, it only appends custom commands into it.
Read time 1 minuteLast updated a month ago
Definition
- Type: Method
- Namespace: UnityEngine.AMD
- Assembly: UnityEngine.AMDModule
ExecuteFSRUpscale3(CommandBuffer, FSRUpscalerContext, FSR2TextureTable)
public void ExecuteFSRUpscale3(CommandBuffer cmd, FSRUpscalerContext fsr3Context, in FSR2TextureTable textures)
Parameters
The rendering command buffer to record commands into. This call does not execute the command buffer. You must execute the command buffer yourself at any time after this call.
The source feature context to execute. You must set the parameters for this command in the FSRUpscalerContext object prior to this call.
The collection of textures represented by FSR2TextureTable, where inputs/outputs are specified for the FSR3 pass to execute (FSR2 and FSR3 share the same texture input table).