FSRUpscalerContext
Provides the persistent context for managing FSR3 or FSR4 initialization and per-frame execution state.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Class
- Namespace: UnityEngine.AMD
- Assembly: UnityEngine.AMDModule
public class FSRUpscalerContext
Remarks
This class encapsulates both immutable and mutable configuration data required to use FSR3 or FSR4. It must persist across frames to maintain internal history and reconstruction buffers.
Use to implement a custom version of FSR3 or FSR4 outside of the Upscaler Framework.
FSRUpscalerContextModify the _executeData property to adjust per-frame parameters before calling GraphicsDevice.ExecuteFSRUpscale3 or GraphicsDevice.ExecuteFSRUpscale4.
You can initialize using GraphicsDevice.CreateFSRUpscale3 or GraphicsDevice.CreateFSRUpscale4, and clean it up using GraphicsDevice.DestroyFeature.
FSRUpscalerContextProperties
Property | Description |
|---|---|
| executeData | The mutable execution parameters used by FSR3 or FSR4 for each frame. |
| initData | The immutable initialization parameters used to configure FSR3 or FSR4 upscaling. |