Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


FSRUpscalerContext

Provides the persistent context for managing FSR3 or FSR4 initialization and per-frame execution state.
Read time 1 minuteLast updated 6 days ago

Definition

public class FSRUpscalerContext

Remarks

This class encapsulates both immutable and mutable configuration data required to use FSR3 or FSR4. It must persist across frames to maintain internal history and reconstruction buffers.
Use
FSRUpscalerContext
to implement a custom version of FSR3 or FSR4 outside of the Upscaler Framework.
Modify the _executeData property to adjust per-frame parameters before calling GraphicsDevice.ExecuteFSRUpscale3 or GraphicsDevice.ExecuteFSRUpscale4.
You can initialize
FSRUpscalerContext
using GraphicsDevice.CreateFSRUpscale3 or GraphicsDevice.CreateFSRUpscale4, and clean it up using GraphicsDevice.DestroyFeature.

Properties

Property

Description

executeDataThe mutable execution parameters used by FSR3 or FSR4 for each frame.
initDataThe immutable initialization parameters used to configure FSR3 or FSR4 upscaling.