Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


ExecuteFSRUpscale4(CommandBuffer, FSRUpscalerContext, in FSR2TextureTable)

Records the execution of the FSR4 pass into a rendering command buffer. This call does not execute the command buffer, it only appends custom commands into it.
Read time 1 minuteLast updated 10 days ago

Definition

ExecuteFSRUpscale4(CommandBuffer, FSRUpscalerContext, FSR2TextureTable)

public void ExecuteFSRUpscale4(CommandBuffer cmd, FSRUpscalerContext fsr4Context, in FSR2TextureTable textures)

Parameters

The rendering command buffer to record commands into. This call does not execute the command buffer. You must execute the command buffer yourself at any time after this call.

The source feature context to execute. You must set the parameters for this command in the FSRUpscalerContext object prior to this call.

The collection of textures represented by FSR2TextureTable, where inputs/outputs are specified for the FSR4 pass to execute (FSR2 and FSR4 share the same texture input table).