Start()
Starts the ChannelService. After you start the ChannelService it listens to connection at the URL provided by: \<ChannelService Address\>:\<ChannelServicePort\>/\<channelName\>, for example, 127.0.0.1:9976/events. See ChannelService.GetAddress and GetPort.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Method
- Namespace: UnityEditor.MPE
- Assembly: UnityEditor.CoreModule
public static void Start()