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Unity Engine


GetOrCreateChannel(string, Action<int, byte[]>)

Gets or creates a new channel.
Read time 1 minuteLast updated 12 days ago

Definition

public static Action GetOrCreateChannel(string channelName, Action<int, byte[]> handler)

Parameters

channelName

The name of the channel to retrieve.

The channel handler to register.

Returns

Type

Description

ActionThis action can be invoked to unregister the handler from the channel (see ChannelService.UnregisterMessageHandler).

Remarks

When you create a channel, the ChannelService listens to connections on it, and routes all messages sent to it. You have to register a handler to process the messages and send them back to other clients."
If a channel with the same name already exists, it appends the handler to its list of handlers. This allows you to log or listen to all messages sent to a specific channel.