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Unity Engine


previousBuildReportDirectories

Use this property to reference the output folders or build report directories from one or more BuildPipeline.BuildContentDirectory builds.
Read time 1 minuteLast updated 11 days ago

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public string[] previousBuildReportDirectories { readonly get; set; }

Remarks

The types used in those builds are included in the information provided to UnityLinker. This ensures that the Player can load all the content from those additional builds.
During a build you can also add directories from a build callback with BuildPlayerContext.AddPreviousBuildReportDirectory.
For more information, refer to How code stripping affects content.