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Unity Engine


ChangeSceneEventArgs

A change of this type indicates that an open scene has been changed ("dirtied") without any more specific information available. This happens for example when EditorSceneManager.MarkSceneDirty is used.
Read time 1 minuteLast updated 9 days ago

Definition

  • Type: Struct
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public struct ChangeSceneEventArgs

Constructors

Constructor

Description

ChangeSceneEventArgs(UnityEngine.SceneManagement.Scene)Constructs a new instance.

Properties

Property

Description

sceneThe Scene that was changed.