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Unity Engine


onAddSetting

Optional callback that supplies the settings object when the settings are first added to a build profile.
Read time 1 minuteLast updated 13 days ago

Definition

public Func<BuildProfile, ScriptableObject> onAddSetting { get; set; }

Remarks

When BuildProfileSettingsProvider.isStandaloneAsset is true, the callback returns an existing asset in your project for the build profile to reference. Otherwise, the callback returns a new object that Unity stores inside the build profile.