isStandaloneAsset
When the value is true, the build profile references the settings object as a standalone asset in your project instead of storing it inside the build profile.
Read time 1 minuteLast updated 14 days ago
Definition
- Type: Property
- Namespace: UnityEditor.Build.Profile
- Assembly: UnityEditor.BuildProfileModule
public bool isStandaloneAsset { get; set; }
Remarks
The Build Profile window displays an object field where you assign the asset. Several build profiles can reference the same asset, and the asset remains in your project when you remove the settings from a build profile.