isValid
Whether the geometry describes a polygon that can be used.
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Property
- Namespace: Unity.U2D.Physics
- Assembly: UnityEngine.PhysicsCore2DModule
public readonly bool isValid { get; }
Remarks
The vertex count must be from 3 to PhysicsConstants.MaxPolygonVertices, the radius must be finite and zero or greater, and the centroid, every vertex and every normal must be finite. The vertices must also form a convex hull that keeps every one of them, so a vertex that would be welded away or dropped makes the geometry invalid. See _areEdgesValid for the rules that decide which vertices survive.