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Unity Engine


Unity Engine


areEdgesValid

Whether every edge of this polygon is far enough apart and no three consecutive vertices are collinear, matching the rules applied when building a polygon from vertices.
Read time 1 minuteLast updated 14 days ago

Definition

  • Type: Property
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public readonly bool areEdgesValid { get; }

Remarks