syncInterpolation
Controls if an extra write pass prior to the script fixed-update callback is made for any interpolation tweens to ensure that transforms are synchronized to the final body pose. Because this is an extra write pass, it has an impact on overall performance so only enable if you require transforms synchronized this way. NOTE: This only affects PhysicsBody that have their _transformWriteMode set to PhysicsBody.TransformWriteMode.Interpolate.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Property
- Namespace: Unity.U2D.Physics
- Assembly: UnityEngine.PhysicsCore2DModule
public bool syncInterpolation { readonly get; set; }