PhysicsQuery.SegmentDistanceResult
Segment distance result from segment distance queries.
Read time 1 minuteLast updated 15 days ago
Definition
- Type: Struct
- Namespace: Unity.U2D.Physics
- Assembly: UnityEngine.PhysicsCore2DModule
- Implements: IEquatable<SegmentDistanceResult>
public readonly struct PhysicsQuery.SegmentDistanceResult : IEquatable<PhysicsQuery.SegmentDistanceResult>
Properties
Property | Description |
|---|---|
| closest1 | The closest point on the first segment |
| closest2 | The closest point on the second segment |
| distance | The distance between the closest points. This is calculated from _sqrDistance on each access, so prefer that when a squared distance will do. |
| fraction1 | The barycentric coordinate on the first segment |
| fraction2 | The barycentric coordinate on the second segment |
| sqrDistance | The squared distance between the closest points. Use this in place of _distance when comparing against another squared distance, as it avoids a square root. |
Structs
Struct | Description |
|---|---|
| PhysicsQuery.SegmentDistanceResult.SortAscendingOrder | Ascending distance sort comparer. |