PhysicsQuery.CastShapePairInput
Cast two shape proxies against each other. To use existing shape geometries, use the helper constructors that allow creation via a specific shape geometry type.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Struct
- Namespace: Unity.U2D.Physics
- Assembly: UnityEngine.PhysicsCore2DModule
- Implements: IEquatable<CastShapePairInput>
public struct PhysicsQuery.CastShapePairInput : IEquatable<PhysicsQuery.CastShapePairInput>
Properties
Property | Description |
|---|---|
| canEncroach | Allow cast shape proxies to encroach when initially touching. This only works if the radius is greater than zero. |
| maxFraction | The maximum fraction of the translation to consider in the range (0 to 1), typically 1. |
| shapeProxyA | A proxy to the shape A. |
| shapeProxyB | A proxy to the shape B. |
| transformA | The world transform for shape A |
| transformB | The world transform for shape B |
| translationB | Translation of the shape proxy B. |