MinBounceIterations
The fewest bounce passes a physics world runs in one simulation step.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Field
- Namespace: Unity.U2D.Physics
- Assembly: UnityEngine.PhysicsCore2DModule
public const int MinBounceIterations = 1
Remarks
To stop shapes bouncing, set their bounciness to zero instead. See PhysicsWorld.bounceIterations, PhysicsWorldDefinition.bounceIterations and PhysicsShape.SurfaceMaterial.bounciness.