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Unity Engine


GetSegments(Allocator)

Get all the Chain segments that this chain has created and owns.
Read time 1 minuteLast updated 10 days ago

Definition

  • Type: Method
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public NativeArray<PhysicsShape> GetSegments(Allocator allocator = Allocator.Temp)

Parameters

allocator

The memory allocator to use for the results. This can only be Allocator.Temp, Allocator.TempJob or Allocator.Persistent.

Returns

Type

Description

NativeArray<PhysicsShape>The chain segments that this chain has created and owns. This NativeArray must be disposed of after use otherwise leaks will occur. The exception to this is if the array is empty.