Create
Create a Chain of multiple shapes attached to the specified body which itself is within a world.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Method
- Namespace: Unity.U2D.Physics
- Assembly: UnityEngine.PhysicsCore2DModule
Create(PhysicsBody, ChainGeometry, PhysicsChainDefinition)
Create a Chain of multiple shapes attached to the specified body which itself is within a world.
public static PhysicsChain Create(PhysicsBody body, ChainGeometry geometry, PhysicsChainDefinition definition)
Parameters
The body to attach the shape(s) to.
The shape geometry to use.
The shape definition to use.
Returns
Type | Description |
|---|---|
| PhysicsChain | The created shape. |
Create(PhysicsBody, ReadOnlySpan<Vector2>, PhysicsChainDefinition)
Create a Chain of multiple shapes attached to the specified body which itself is within a world.
public static PhysicsChain Create(PhysicsBody body, ReadOnlySpan<Vector2> vertices, PhysicsChainDefinition definition)
Parameters
The body to attach the shape(s) to.
The vertices that will create the ChainSegment shapes.
The shape definition to use.
Returns
Type | Description |
|---|---|
| PhysicsChain | The created chain. |