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Unity Engine


Create

Create a Chain of multiple shapes attached to the specified body which itself is within a world.
Read time 1 minuteLast updated 12 days ago

Definition

  • Type: Method
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule

Create(PhysicsBody, ChainGeometry, PhysicsChainDefinition)

Create a Chain of multiple shapes attached to the specified body which itself is within a world.
public static PhysicsChain Create(PhysicsBody body, ChainGeometry geometry, PhysicsChainDefinition definition)

Parameters

The body to attach the shape(s) to.

The shape geometry to use.

The shape definition to use.

Returns

Type

Description

PhysicsChainThe created shape.

Create(PhysicsBody, ReadOnlySpan<Vector2>, PhysicsChainDefinition)

Create a Chain of multiple shapes attached to the specified body which itself is within a world.
public static PhysicsChain Create(PhysicsBody body, ReadOnlySpan<Vector2> vertices, PhysicsChainDefinition definition)

Parameters

The body to attach the shape(s) to.

The vertices that will create the ChainSegment shapes.

The shape definition to use.

Returns

Type

Description

PhysicsChainThe created chain.