mass
The calculated mass of the body, usually in kilograms. This can be accessed as a union of _mass, _rotationalInertia and _localCenterOfMass using _massConfiguration. When this value is overridden with _massOverride, setting it authors the override value, which persists across mass recalculations.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Property
- Namespace: Unity.U2D.Physics
- Assembly: UnityEngine.PhysicsCore2DModule
public float mass { get; set; }