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mass

The calculated mass of the body, usually in kilograms. This can be accessed as a union of _mass, _rotationalInertia and _localCenterOfMass using _massConfiguration. When this value is overridden with _massOverride, setting it authors the override value, which persists across mass recalculations.
Read time 1 minuteLast updated 12 days ago

Definition

  • Type: Property
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public float mass { get; set; }