isValid
Whether the geometry describes a chain that can be used.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Property
- Namespace: Unity.U2D.Physics
- Assembly: UnityEngine.PhysicsCore2DModule
public readonly bool isValid { get; }
Remarks
There must be at least three vertices, every vertex must be finite, and each consecutive pair must be further apart than _minEdgeLength. The closing edge of a loop is not checked here because the geometry does not carry the loop intent; that edge is checked when the segments are created.