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Unity Engine


isValid

Whether the geometry describes a chain that can be used.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Property
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public readonly bool isValid { get; }

Remarks

There must be at least three vertices, every vertex must be finite, and each consecutive pair must be further apart than _minEdgeLength. The closing edge of a loop is not checked here because the geometry does not carry the loop intent; that edge is checked when the segments are created.