isValid
Whether the geometry describes a capsule that can be used.
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Property
- Namespace: Unity.U2D.Physics
- Assembly: UnityEngine.PhysicsCore2DModule
public readonly bool isValid { get; }
Remarks
Both centers must be finite and further apart than _minEdgeLength, and the radius must be finite and zero or greater. See _areEdgesValid for the center separation on its own.