operator ==
Returns the result of a componentwise equality operation on two uint4x2 matrices.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Operator
- Namespace: Unity.Mathematics
- Assembly: UnityEngine.MathematicsModule
operator ==(uint4x2, uint4x2)
Returns the result of a componentwise equality operation on two uint4x2 matrices.
public static bool4x2 operator ==(uint4x2 lhs, uint4x2 rhs)
Parameters
Returns
Type | Description |
|---|---|
| bool4x2 | bool4x2 result of the componentwise equality. |
operator ==(uint4x2, uint)
Returns the result of a componentwise equality operation on a uint4x2 matrix and a uint value.
public static bool4x2 operator ==(uint4x2 lhs, uint rhs)
Parameters
Returns
Type | Description |
|---|---|
| bool4x2 | bool4x2 result of the componentwise equality. |
operator ==(uint, uint4x2)
Returns the result of a componentwise equality operation on a uint value and a uint4x2 matrix.
public static bool4x2 operator ==(uint lhs, uint4x2 rhs)
Parameters
Returns
Type | Description |
|---|---|
| bool4x2 | bool4x2 result of the componentwise equality. |