operator &
Returns the result of a componentwise bitwise and operation on two uint4x2 matrices.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Operator
- Namespace: Unity.Mathematics
- Assembly: UnityEngine.MathematicsModule
operator &(uint4x2, uint4x2)
Returns the result of a componentwise bitwise and operation on two uint4x2 matrices.
public static uint4x2 operator &(uint4x2 lhs, uint4x2 rhs)
Parameters
Returns
Type | Description |
|---|---|
| uint4x2 | uint4x2 result of the componentwise bitwise and. |
operator &(uint4x2, uint)
Returns the result of a componentwise bitwise and operation on a uint4x2 matrix and a uint value.
public static uint4x2 operator &(uint4x2 lhs, uint rhs)
Parameters
Returns
Type | Description |
|---|---|
| uint4x2 | uint4x2 result of the componentwise bitwise and. |
operator &(uint, uint4x2)
Returns the result of a componentwise bitwise and operation on a uint value and a uint4x2 matrix.
public static uint4x2 operator &(uint lhs, uint4x2 rhs)
Parameters
Returns
Type | Description |
|---|---|
| uint4x2 | uint4x2 result of the componentwise bitwise and. |