Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


EulerZXY

Returns a RigidTransform constructed by first performing a rotation around the z-axis, then the x-axis and finally the y-axis. All rotation angles are in radians and clockwise when looking along the rotation axis towards the origin. This is the default order rotation order in Unity.
Read time 1 minuteLast updated 13 days ago

Definition

EulerZXY(float3)

Returns a RigidTransform constructed by first performing a rotation around the z-axis, then the x-axis and finally the y-axis. All rotation angles are in radians and clockwise when looking along the rotation axis towards the origin. This is the default order rotation order in Unity.
public static RigidTransform EulerZXY(float3 xyz)

Parameters

A float3 vector containing the rotation angles around the x-, y- and z-axis measures in radians.

Returns

Type

Description

RigidTransformThe RigidTransform of the Euler angle transformation in z-x-y order.

EulerZXY(float, float, float)

Returns a RigidTransform constructed by first performing a rotation around the z-axis, then the x-axis and finally the y-axis. All rotation angles are in radians and clockwise when looking along the rotation axis towards the origin. This is the default order rotation order in Unity.
public static RigidTransform EulerZXY(float x, float y, float z)

Parameters

The rotation angle around the x-axis in radians.

The rotation angle around the y-axis in radians.

The rotation angle around the z-axis in radians.

Returns

Type

Description

RigidTransformThe RigidTransform of the Euler angle transformation in z-x-y order.