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EulerYXZ

Returns a RigidTransform constructed by first performing a rotation around the y-axis, then the x-axis and finally the z-axis. All rotation angles are in radians and clockwise when looking along the rotation axis towards the origin.
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Definition

EulerYXZ(float3)

Returns a RigidTransform constructed by first performing a rotation around the y-axis, then the x-axis and finally the z-axis. All rotation angles are in radians and clockwise when looking along the rotation axis towards the origin.
public static RigidTransform EulerYXZ(float3 xyz)

Parameters

A float3 vector containing the rotation angles around the x-, y- and z-axis measures in radians.

Returns

Type

Description

RigidTransformThe RigidTransform of the Euler angle transformation in y-x-z order.

EulerYXZ(float, float, float)

Returns a RigidTransform constructed by first performing a rotation around the y-axis, then the x-axis and finally the z-axis. All rotation angles are in radians and clockwise when looking along the rotation axis towards the origin.
public static RigidTransform EulerYXZ(float x, float y, float z)

Parameters

The rotation angle around the x-axis in radians.

The rotation angle around the y-axis in radians.

The rotation angle around the z-axis in radians.

Returns

Type

Description

RigidTransformThe RigidTransform of the Euler angle transformation in y-x-z order.