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Unity Engine


Euler

Returns a float3x3 rotation matrix constructed by first performing 3 rotations around the principal axes in a given order. All rotation angles are in radians and clockwise when looking along the rotation axis towards the origin. When the rotation order is known at compile time, it is recommended for performance reasons to use specific Euler rotation constructors such as EulerZXY(...).
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Definition

Euler(float3, RotationOrder)

Returns a float3x3 rotation matrix constructed by first performing 3 rotations around the principal axes in a given order. All rotation angles are in radians and clockwise when looking along the rotation axis towards the origin. When the rotation order is known at compile time, it is recommended for performance reasons to use specific Euler rotation constructors such as EulerZXY(...).
public static float3x3 Euler(float3 xyz, math.RotationOrder order = RotationOrder.Default)

Parameters

A float3 vector containing the rotation angles around the x-, y- and z-axis measures in radians.

The order in which the rotations are applied.

Returns

Type

Description

float3x3The float3x3 rotation matrix representing the rotation by Euler angles in the given order.

Euler(float, float, float, RotationOrder)

Returns a float3x3 rotation matrix constructed by first performing 3 rotations around the principal axes in a given order. All rotation angles are in radians and clockwise when looking along the rotation axis towards the origin. When the rotation order is known at compile time, it is recommended for performance reasons to use specific Euler rotation constructors such as EulerZXY(...).
public static float3x3 Euler(float x, float y, float z, math.RotationOrder order = RotationOrder.Default)

Parameters

The rotation angle around the x-axis in radians.

The rotation angle around the y-axis in radians.

The rotation angle around the z-axis in radians.

The order in which the rotations are applied.

Returns

Type

Description

float3x3The float3x3 rotation matrix representing the rotation by Euler angles in the given order.