ScheduleAppendByRef<T>(ref T, NativeList<int>, int, JobHandle)
Schedules a job that will execute the filter job for all integers in indices from index 0 until arrayLength. Each integer which passes the filter (i.e. true is returned from Execute()) will be appended to the indices list.
Read time 1 minuteLast updated 13 days ago
Definition
- Type: Method
- Namespace: Unity.Jobs
- Assembly: UnityEngine.ManagedKernelModule
ScheduleAppendByRef<T>(T, NativeList<int>, int, JobHandle)
public static JobHandle ScheduleAppendByRef<T>(this ref T jobData, NativeList<int> indices, int arrayLength, JobHandle dependsOn = default) where T : struct, IJobFilter
Parameters
List of indices to be filtered. Filtered results will be appended to this list.
Number of indices to filter starting from index 0.
Dependencies are used to ensure that a job executes on workerthreads after the dependency has completed execution. Making sure that two jobs reading or writing to same data do not run in parallel.
Returns
Type | Description |
|---|---|
| JobHandle | JobHandle The handle identifying the scheduled job. Can be used as a dependency for a later job or ensure completion on the main thread. |