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Unity Engine


RunFilter<T>(T, NativeList<int>)

Executes the filter job, on the main thread. See IJobFilterExtensions.Schedule for more information on how appending is performed.
Read time 1 minuteLast updated 15 days ago

Definition

  • Type: Method
  • Namespace: Unity.Jobs
  • Assembly: UnityEngine.ManagedKernelModule
public static void RunFilter<T>(this T jobData, NativeList<int> indices) where T : struct, IJobFilter

Parameters

jobData

T
The job and data to schedule.

List of indices to be filtered. Filtered results will be stored in this list.