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RunAppend<T>(T, NativeList<int>, int)

Executes the appending filter job, on the main thread. See IJobFilterExtensions.ScheduleAppend for more information on how appending is performed.
Read time 1 minuteLast updated 13 days ago

Definition

  • Type: Method
  • Namespace: Unity.Jobs
  • Assembly: UnityEngine.ManagedKernelModule
public static void RunAppend<T>(this T jobData, NativeList<int> indices, int arrayLength) where T : struct, IJobFilter

Parameters

jobData

T
The job and data to schedule.

List of indices to be filtered and appended to.

arrayLength

Length of array the filter job will append to.