RunAppend<T>(T, NativeList<int>, int)
Executes the appending filter job, on the main thread. See IJobFilterExtensions.ScheduleAppend for more information on how appending is performed.
Read time 1 minuteLast updated 13 days ago
Definition
- Type: Method
- Namespace: Unity.Jobs
- Assembly: UnityEngine.ManagedKernelModule
public static void RunAppend<T>(this T jobData, NativeList<int> indices, int arrayLength) where T : struct, IJobFilter
Parameters
List of indices to be filtered and appended to.
Length of array the filter job will append to.