RunAppendByRef<T>(ref T, NativeList<int>, int)
Executes the appending filter job, on the main thread. See IJobFilterExtensions.ScheduleAppend for more information on how appending is performed.
Read time 1 minuteLast updated 14 days ago
Definition
- Type: Method
- Namespace: Unity.Jobs
- Assembly: UnityEngine.ManagedKernelModule
RunAppendByRef<T>(T, NativeList<int>, int)
public static void RunAppendByRef<T>(this ref T jobData, NativeList<int> indices, int arrayLength) where T : struct, IJobFilter
Parameters
List of indices to be filtered. Filtered results will be appended to this list.
Number of indices to filter starting from index 0.