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Unity Engine


ToggleFlags

Toggles the specified flags on all hierarchy nodes.
Read time 1 minuteLast updated 10 days ago

Definition

  • Type: Method
  • Namespace: Unity.Hierarchy
  • Assembly: UnityEngine.HierarchyCoreModule

ToggleFlags(HierarchyNodeFlags)

Toggles the specified flags on all hierarchy nodes.
public void ToggleFlags(HierarchyNodeFlags flags)

Parameters

The flags to toggle on all hierarchy nodes in the view model.

ToggleFlags(HierarchyNode, HierarchyNodeFlags)

Toggles the specified flags on the hierarchy node.
public void ToggleFlags(in HierarchyNode node, HierarchyNodeFlags flags)

Parameters

The hierarchy node to toggle the flags on.

The flags to toggle on the hierarchy node.

ToggleFlags(ReadOnlySpan<HierarchyNode>, HierarchyNodeFlags)

Toggles the specified flags on the hierarchy nodes.
public int ToggleFlags(ReadOnlySpan<HierarchyNode> nodes, HierarchyNodeFlags flags)

Parameters

The hierarchy nodes to toggle the flags on.

The flags to toggle on the specified hierarchy nodes.

Returns

Type

Description

intThe number of nodes that had their flags toggled.

Remarks

Null or invalid nodes are ignored.

ToggleFlags(ReadOnlySpan<int>, HierarchyNodeFlags)

Toggles the specified flags on the hierarchy node indices.
public int ToggleFlags(ReadOnlySpan<int> indices, HierarchyNodeFlags flags)

Parameters

The hierarchy node indices to toggle the flags on.

The flags to toggle on the hierarchy nodes at the specified indices.

Returns

Type

Description

intThe number of nodes that had their flags toggled.

Remarks

Invalid node indices are ignored.