SetRoot(in HierarchyNode)
Sets the root of the hierarchy view model.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Method
- Namespace: Unity.Hierarchy
- Assembly: UnityEngine.HierarchyCoreModule
SetRoot(HierarchyNode)
public void SetRoot(in HierarchyNode node)
Parameters
The hierarchy node to use as the visual root of the view model.
Remarks
This is purely visual and does not affect the underlying hierarchy data.